Media, Entertainment and Sport

Blockchain gaming under the microscope part 3: funding and guilds

In the third quarter of 2021, more than $1 billion flowed into the blockchain gaming sector. The total deal value has since declined

In the third quarter of 2021, more than $1 billion flowed into the blockchain gaming sector. The total deal value has since declined Image: Yan Krukov for Pexels

Abhimanyu Kumar
Co-Founder, Naavik
Alice Liu
Head of Research, CoinMarketCap Research
Share:
Our Impact
What's the World Economic Forum doing to accelerate action on Media, Entertainment and Sport?
The Big Picture
Explore and monitor how Media, Entertainment and Sport is affecting economies, industries and global issues
A hand holding a looking glass by a lake
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale
Stay up to date:

Media, Entertainment and Sport

Listen to the article

  • This third of a four-part series on blockchain gaming looks at how the funding and guild landscape have changed.
  • Capital poured into the blockchain gaming sector in 2021, but by late 2022 the total deal value had dropped.
  • Guilds – scholarships for players that want to earn yield on in-game assets – have also experienced a revenue decline.

This four-part series dives deep into the recently published 2022 Blockchain Gaming Report to distill the key insights for readers. The first part looked at the potential for mass adoption of blockchain gaming, in which players use blockchain technology to earn assets with real-world value. The second part looked at the speculation bubble in play-to-earn games. This, part three, looks at how the funding and the guild landscape have changed from the peak of the bull market.

The third quarter of 2021 saw an exponential growth in capital for blockchain gaming, with more than $1 billion flowing into the sector
The third quarter of 2021 saw an exponential growth in capital for blockchain gaming, with more than $1 billion flowing into the sector Image: CoinMarketCap and Naavik

How the funding and the guild landscape have changed for blockchain gaming

First, the report looks at the funding landscape in Q3 2021. That quarter saw an exponential growth in capital, with more than $1 billion flowing into the sector. Companies building platform layers and infrastructure for future games to live on benefited the most, in terms of funding size. Game developers were getting funded – albeit with less capital – but there was an emerging divide between small budget, big ambition developers and the triple-A developers.

By Q3 2022, total blockchain gaming deal value was down by 19% year on year
By Q3 2022, total blockchain gaming deal value was down by 19% year on year Image: CoinMarketCap and Naavik

By Q3 2022, total deal value was down by 19% year on year ($875M vs $1.1B). However, the total deal number was up 2.6 times year on year (58 vs 22). Seed round checks were somewhat smaller ($7m compared to $12M), and 2021’s seed round companies graduated to Series A, and some to Series B/B+. The biggest Q3 2022 deals were Limit Break’s $200M raise and Animoca Brands’ $110M raise.

Overall, the deal market is maturing, with more capital going towards blockchain gaming studios that use blockchain gaming infrastructure to produce engaging gaming content. Finally, the report adds, deal activity will continue to normalize going into 2023, as the bear market will reset the market.

blockchain gaming guilds, which are essentially scholarships for players that want to earn yield on in-game assets, raised $200M over the past two years
blockchain gaming guilds, which are essentially scholarships for players that want to earn yield on in-game assets, raised $200M over the past two years Image: CoinMarketCap and Naavik

In Q3 2022, guilds are one sector that did not see much funding. A large majority of guilds were created during the speculative bull market, and focused on play-to-earn game Axie Infinity. Guilds, which are essentially scholarships for players that want to earn yield on in-game assets, raised $200M over the past two years, with participation from notable venture capital firms like Andreessen Horowitz. But as part two of this series pointed out, the play-to-earn model is unsustainable and experiencing a major decline.

Super guilds like Yield Guild Games (YGG) are looking at significant revenue declines. So far, most of them have relied on community and investment management. That is, building an ecosystem around game scholars and efficiently managing the income from game yields. But that is not enough to sustain all of the 24,000 guilds on the market right now. 97% of players are in micro guilds (10-100 players), while only 1% of players are in macro guilds (1,000+ players).

Have you read?

    Therefore, most guilds are undergoing a pivot throughout 2022-23. Unsurprisingly, large guilds like YGG and Meric Circle have better chances of executing this into a long-term sustainable business model. To do that, they can make use of their existing strengths or build new strengths to evolve. For instance, YGG is pivoting into becoming an e-sports organization. Another avenue is building new technology products like NFT marketplaces or ID layers allowing players to track their in-game assets across games. Guilds can also make use of the experience and human capital they acquired, such as providing beta testing services by its lower-skilled scholars. Such value-add services would provide a whole new revenue stream.

    Another area is content, where guilds could drive interest through articles, videos, streams and other media. Still, the future of guilds hangs very much in the balance. With a market in its consolidation phase, it is premature to predict the future of guilds.

    Don't miss any update on this topic

    Create a free account and access your personalized content collection with our latest publications and analyses.

    Sign up for free

    License and Republishing

    World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

    The views expressed in this article are those of the author alone and not the World Economic Forum.

    Related topics:
    Media, Entertainment and SportBlockchain
    Share:
    World Economic Forum logo
    Global Agenda

    The Agenda Weekly

    A weekly update of the most important issues driving the global agenda

    Subscribe today

    You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

    How Paris 2024 aims to become the first-ever gender-equal Olympics

    Victoria Masterson

    April 5, 2024

    1:44

    About Us

    Events

    Media

    Partners & Members

    • Join Us

    Language Editions

    Privacy Policy & Terms of Service

    © 2024 World Economic Forum