
Digital safety: Applying human rights in the digital world
Tackling harmful content online represents a complex problem. It is an ongoing challenge to combat the likes of child sexual abuse and exploitation, terrorism and hate speech, misinformat...
コンテンツと配信の新しいビジネスモデルを見極め、世界中の消費者が情報を取得し、エンターテイメントを楽しむ方法を改革する。
インターネット、ソーシャルメディア、ユーザー生成コンテンツ、ビデオストリーミングなどの画期的なテクノロジーの普及によって、この10年間で、メディア、エンターテインメント、文化の創造的破壊が進んでいます。ビジネスモデルは覆され、業界のシステム全体が転換、あるいは完全に消滅しているケースもあります。残ったのは弱体化したメディアのエコシステムであり、失敗や不正利用に対する脆弱性があらわになっています。
私たちは、メンバーやパートナーと一丸となり、コンテンツ・クリエーター、ディストリビューター、消費者の間に新たなメディアシステムを作り出しています。このプラットフォームは、現代のデジタルディスラプション(デジタルによる創造的破壊)の影響を受ける分野を強化するため、企業、政府、市民社会が協力して取り組むための場です。コンテンツのサプライチェーンの安定、責任あるデータ利用、消費者のプライバシーと保護といった、メディアの価値に関わる内容を検討します。時間や場所を問わず、あらゆる種類のコンテンツに自由にアクセスできること。この増大する一般大衆の需要に応えるには、メディアで生み出される価値への新たな解釈が不可欠です。
このプラットフォームは、業界の混乱に対する解決策を集約するとともに、社会的な一体感を強化し、グローバルな社会的利益に対する責任を果たす企業の取り組みを支援します。
Tackling harmful content online represents a complex problem. It is an ongoing challenge to combat the likes of child sexual abuse and exploitation, terrorism and hate speech, misinformat...
The Global Alliance for Responsible Media has partnered with the World Economic Forum to improve the safety of digital environments, addressing harmful and misleading media while protecti...
Advancing Global Digital Safety is an initiative focusing on solutions to tackle the spread of harmful content online. Online content has the power to influence minds, incite action, and ...
Value in Media is an ongoing exploration of how production, distribution and consumption are changing in the media and entertainment industry.The starting assumption for the initiative is...
With nearly 3.8 billion people online, the world is increasingly connected, and yet the increase in dangerous, hateful, disruptive and fake content online risks threatening our global com...
Safety by Design puts user safety and rights at the centre of the design and development of online products and services. Rather than retrofitting safeguards after an issue has occurred, ...
Global media platforms, with access to over 3.8 billion people consuming their content daily, have unique opportunities to leverage their scale for positive societal impact. From the way ...
The next era of the internet is coming. The metaverse is an immersive, interoperable and synchronous digital world that will change how we interact, work and play.
The metaverse is coming: an immersive, interoperable and synchronous digital world that will change how we interact, work and play.
More than 5 billion people use the internet worldwide. The growth and scale of digital connectivity brings benefits to the global community, but the internet needs to be a safe and secure...
The COVID-19 pandemic disrupted whole economies. Immersive media businesses, which focus on technologies that create or imitate the physical world through digital simulation, have been no...
Media and entertainment have the power to shape our perspectives through content that shows us the lived experiences of others across races, gender identities and expressions, abilities a...
This White Paper distils a user-centric framework for advancing digital safety. It explores tensions regarding privacy, free expression, innovation, business incentives, private power and...
Another generation of women will have to wait for gender parity, according to the World Economic Forum’s Global Gender Gap Report 2021. As the impact of the COVID-19 pandemic continues to...
Accenture forecasts that the global GDP contribution of the communications, media and platforms sectors, which include traditional and digital-native media companies, will see a compound ...
While media consumption has accelerated during the pandemic, the main currency used for media monetization – advertising spend – has been pulled back across many channels, due to both eco...
In collaboration with Accenture
Rising value, shifting habits and the arrival of “supercompetitors”: How new business models and entrants, and changing consumption preferences are affecting media content production, dis...
Artificial intelligence, augmented/virtual reality and blockchain are changing the way the content is produced, distributed and consumed. The impacts are not just changing the creative ec...
Videos
The New Vision for Education project examines the role that technology can potentially play to improve education for the future. In phase II, we investigated innovative ways to help stude...
The Digital Media and Society report is a main output of The World Economic Forum’s The Shaping the Future implications of Digital Media for Society project. The report explores our chang...
The internet has had a significant impact on the media, entertainment and information industry. Constantly evolving technologies and the accelerating pace of innovation will require more ...
In 2013, The Media, Entertainment and Information Industries community of the World Economic Forum took a deep look into intellectual property issues in the digital age. \"Norms and Value...
Norms and Values in Digital Media report seeks to help the major stakeholders – governments and policy-makers, businesses and private citizens – better understand the impact of actions to...