Gender Inequality

Women in video games: ‘Accept it, or don’t buy the game’

Despite almost half the gamers being female, the world of women in video games is replete with biases

Despite almost half the gamers being female, the world of women in video games is replete with biases Image: REUTERS/Kai Pfaffenbach

Rosamond Hutt
Senior Writer, Formative Content
Share:
Our Impact
What's the World Economic Forum doing to accelerate action on Gender Inequality?
The Big Picture
Explore and monitor how Gender Inequality is affecting economies, industries and global issues
A hand holding a looking glass by a lake
Crowdsource Innovation
Get involved with our crowdsourced digital platform to deliver impact at scale
Stay up to date:

Gender Inequality

Battlefield V hasn’t been released yet, but the trailer for the hotly anticipated World War II first-person shooter game stirred up anger recently among a minority of fans, who vented online using the hashtag #NotMyBattlefield.

What caused the backlash? The game’s reveal trailer featured a woman fighting on the frontline, which some fans complained sacrificed authenticity for political correctness (though women did have combat roles in World War II).

Battlefield: There's a furore over including combat women in video games based on WW2
Battlefield: There's a furore over including combat women in video games based on WW2 Image: DICE/EA

Despite the furore behind women in Battlefield video games, the publisher Electronic Arts (EA) and developer DICE stood by their decision to include female characters.

“Today gaming is gender-diverse, like it hasn’t been before,” EA’s chief creative officer, Patrick Soderlund said, adding that fans who are unhappy about this have “two choices: either accept it, or don’t buy the game”.

Responding to disgruntled Battlefield fans, Oskar Gabrielson, DICE’s vice president and general manager, tweeted: “First, let me be clear about one thing. Player choice and female playable characters are here to stay.”

Women in video games, in a man’s world?

This is just the latest challenge to the perception that video games, particularly those in the first-person shooter (FPS) genre like Call of Duty, Halo and Battlefield, are only for boys and men.

In fact, far from being a rarity in a male-dominated realm, female players make up nearly half of the gaming audience.

According to the Entertainment Software Association’s (ESA) 2018 survey, 45% of US gamers are women. And contrary to what many might think, ESA’s research shows that adult women represent a much larger share (31%) of the US game-playing audience than teenage boys (17%).

With high women video gamers, having more women in video games is a win win for the creators.
With high women video gamers, having more women in video games is a win win for the creators. Image: Entertainment Software Association

Last year, research from Barclays predicted that women will account for almost a third of the projected £3.5 billion ($4.6 billion) annual spend in the UK on video games.

Diversity problem

However, despite their numbers, women gamers remain underrepresented, not just in terms of the female characters they can play but behind the scenes in game development – a trend that is also pervasive in the broader tech industry.

A handful of companies and organizations have created forums and networks to tackle the problem of women in video games, including Facebook and Global Gaming Women.

In February, Facebook launched its Women in Gaming Initiative, which aims to boost diversity and encourage more women into leadership positions in the field.

In a video to promote the initiative, Facebook’s chief operating officer Sheryl Sandberg says: “Gaming doesn’t fully reflect the audiences it serves in the stories it tells. Women make up only 23% of the gaming workforce and women of colour are even less represented.”

Online harassment lingers for women in video games

Women are increasingly becoming part of online gaming communities where gamers watch each other play in real time, sometimes attracting large audiences.

Sexual harassment is commonplace in these online communities, and while women can shrug off much of the name-calling and abuse hurled at them, they find sexual harassment harder to ignore, according to research from the Ohio State University.

A survey of 293 women who played video games online found that even after the game was over, the women said they continued to think about the sexist comments, rape jokes and threats.

“Most women in video games understand trash talking and having their playing skill insulted, even if they don’t like it,” said Jesse Fox, lead author of the study and professor of communication at the Ohio State University.

“But what disturbs them is being targeted simply for being a woman. They don’t easily forget those comments and continue to think about them when they’re done playing.”

Now, a team of “elite female gamers”, who called themselves the Bully Hunters, are offering to help victims of sexual harassment in the multiplayer video game CS:GO by beating offenders “through the sheer force of their unmatched skill”.

But although women have become increasingly visible – and successful – in video gaming, levelling the playing field in such a masculine domain is likely to require more than just impressive playing skills.

Have you read?
Loading...
Don't miss any update on this topic

Create a free account and access your personalized content collection with our latest publications and analyses.

Sign up for free

License and Republishing

World Economic Forum articles may be republished in accordance with the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International Public License, and in accordance with our Terms of Use.

The views expressed in this article are those of the author alone and not the World Economic Forum.

Related topics:
Gender InequalityMedia, Entertainment and Sport
Share:
World Economic Forum logo
Global Agenda

The Agenda Weekly

A weekly update of the most important issues driving the global agenda

Subscribe today

You can unsubscribe at any time using the link in our emails. For more details, review our privacy policy.

Bridging the financial literacy gender gap: Here are 5 digital inclusion projects making a difference

Claude Dyer and Vidhi Bhatia

April 18, 2024

4:31

About Us

Events

Media

Partners & Members

  • Join Us

Language Editions

Privacy Policy & Terms of Service

© 2024 World Economic Forum